Its just an un-ending shutdown until the thing dies. Multiple misty steps: Can never close distanceĪnd so many more. Stunning Strike: Lol, bye, monk has 14 ki can do this shit all day Sentinel attack: No more escaping, get 0 movement on the hit Always a full rest before boss fight: 100% offensive spells, incoming! 2 Clerics: can heal through the chip damage no issue Spirit Guardians: Half speed, guaranteed damage Enfeeble: Str based attacks are half damage Bane, get ready to fail all your attacks and save Hard to hit, they probably won't miss, huge DCs. High rollers: The standard array adds up to 72 points total in stats, they are averaging around 86. It is almost inevitably a hydra, or a golem with 6 attacks, a roper, etc. Matt Mercer in Critical Role is my favorite example of a lot of bad boss fights in their second campaign.
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